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I have this issue too. I created a simple object. A ball and selected "white color". I saved it as ball.gmax
How do I convert a gmax file to a BGL? I want to use this as a FSX (Flight sim) object in a scenery/texture folder.
I tried save as..as well as Export to. But it does not seem to recognize bgl format.
And since I slected "white" as the color, does that mean, the bmp texture is also part of the gmax file?
Manny
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