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gmax Community and Support : Gamepak: Command and Conquer : Using Gmax and RenX to mod CnC Generals
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drummerboy09
New Poster
1 Post
Using Gmax and RenX to mod CnC Generals
Posted 14-Aug-2005 2:20 PM
Modified by drummerboy09 On 14-Aug-2005  2:22 PM

i was kinda wondering how to mod generals with with gmax and renx. I have both but im a serious noob and have no clue what im doin.

i've worked with lightwave before (in my tech class) but not for very long. Is there anything else i need to mod generals besides an .ini editor (which i have)

thanx

xoxs
New Poster
1 Post
RE: Using Gmax and RenX to mod CnC Generals
Posted 05-May-2006 12:05 PM

In order to make mods for, well just any game you have to be able to code aswell. If you have some one else to do this here is a little guide.

Now i am going to asume that you are using Gmax a your standard 3d app. If you don't, then try the import/export functions in your programs, and find something that both apps support. The only thing you have to remeber is that many of the formats that you can import into gmax has it's vertices broken up, so you have to make a very small weld (fx. 0,001), so that it all comes together again.

A good idea is to import a w3d file, so that you can copy objects like the ones used for the fire effects, and the housecolor (the faction color) objects. To do this you (after what i know) need a plugin/scripts, if you can't find one that is made directly for gmax, then try searching for a plugin for 3ds max instead, i think there is one call coolfile w3d importer.

After importing, delete all the objects that you don't need, and copy the fire objects and so on by holding down shift and dragging the object to the position you would like.

To export go to the tools (the last button on the top menu on the box in the right hand). Here you will find one called w3d tools. Push on the button. In there is are some checkboxes which define whether the objects should be exported as geometry. Marque select all you're objects, and make shure that everything is set to be exported as geometry.

Before exporting there is one last thing you need to do. Link the fire effects, housecolors and so on to your'e objects using the link tool.

 

I hope that this helped you.

liyuanlong
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1 Post
RE: Using Gmax and RenX to mod CnC Generals
Posted 01-Jun-2006 2:37 AM

starfire324
Advanced Poster
117 Posts
2 Products
RE: Using Gmax and RenX to mod CnC Generals
Posted 03-Mar-2007 3:24 PM

Excuse me, but Gmax is a 3D application while C&C Generals is a 2D top-down RTS. Also, RenX is designed only for use with C&C Renegade. You should find a map editor designed specifically for Generals. Hope this helps.
JackieL
New Poster
2 Posts
RE: Using Gmax and RenX to mod CnC Generals
Posted 07-Mar-2007 5:53 PM
Modified by JackieL On 07-Mar-2007  5:55 PM

Excuse me starfire324. Gmax is indeed for 3D modeling. And C&C Generals is in fact fully in 3D, and it uses 3D models in the game. RenX was indeed created for C&C Renegade, but can also be used for Generals. Also, you would use the game's map editor if you would like to create or edit maps for the game, not create or edit 3D models.
starfire324
Advanced Poster
117 Posts
2 Products
RE: Using Gmax and RenX to mod CnC Generals
Posted 07-Mar-2007 6:43 PM

Okay, I think that I understand at least part of what you are saying. In other words, Generals needs 3D models for all the custom work, right? (Come to think of it, the viewpoint isn't a true top-down perspective). However, I don't see any way to export from Gmax into a format that the game understands (whatever that is).
JackieL
New Poster
2 Posts
RE: Using Gmax and RenX to mod CnC Generals
Posted 07-Mar-2007 7:19 PM
Modified by JackieL On 07-Mar-2007  7:25 PM

starfire324:
I'm not really sure that I know what you mean when you say "custom work". The game is however built for rendering 3D (it's using the SAGE game engine (http://en.wikipedia.org/wiki/SAGE_engine)), and in order to do that, it will need 3D models. I haven't worked with Gmax before so I don't really know much about it.
rioux
New Poster
1 Post
RE: Using Gmax and RenX to mod CnC Generals
Posted 20-Jan-2008 7:36 AM

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