Turbo Squid
Turbo SquidProductsSearchShopping CartMemberForumsCompanySupport
Forum: Posts From:
prawns
New Poster
1 Post
M3g Game issues
Posted 23-Jun-2005 8:18 AM

The game becomes slow after rendering a character created trough 3d max and exported as m3g file.

After creating any model in 3d studio max when i export it to m3g format and render it on screen it appears too big in size why does this thing happen.

Is it neccessary that we create a entire world in 3d studio and give ids to individual elements and then export it and then if we want to move any element pick up the desired object and move it or If i use individual objects and then create a world programatically .Which would be the better option.

The m3g api doesnt provide any functionality for collision detection then how would we detect collision in a game.
Items per page