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HL2: Goldeneye Source Mod
Posted 06-Apr-2005 8:51 PM

We are Cybernetic Gene Studios, are recreating Goldeneye on the Source engine of Half-life 2. We are looking for some experienced members to help us push our progress forward.

Before you apply please keep in mind that we are a non-profit, community-based modification project. Also be sure this is something that you will be committed to because mod's take time, your time. So please be sure you are committed to doing whichever postision(s) you apply to.

- Animator(s)
- Texture artist(s)
- Skinner(s)
- CG Artist(s)
- Character Modeler(s)

Animators - at this time will be working on the weapon animations, and will work on character animations sometime in the future when the models are done.

Texture artist - will be working on making textures for our weapons, maps, and later on making textures for our character models ( if capable ). You will need to show some of your previous work.

Skinners - Will be working on skinning our weapons, and later on will be working on skinning our character models ( if capable ). Once again you will need to show some previous work.

CG Artist - Will be working on 3D backgrounds for our promotional shots. We would like do something James Bond related such as a Blackjack table with a martini on it. This will serve as our background for our completed weapon models. Ideally the results will be similiar to this http://ellmout.net/slowrage/screens/cmp_final.jpg

Character Modeler - Will at this time be working on some of the Original Goldeneye Characters from the Nindento 64 game.
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If you are interested please visit our Forums at http://forums.goldeneyesource.com and make a new topic in our recruitment section with your applying position(s), and we will discuss your application with our team and make our decision.

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