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rausial
New Poster
2 Posts
exporting skinned mesh
Posted 18-Jan-2005 4:05 PM

Hi,

I am trying to export a skinned mesh on 3ds Max 6, using HI Corp's m3g exporter. The problem is that, for some reason, in the exported model the bones are scaled and rotated from the original ones, although not the model's mesh. the result, of course, is a totally deformed character.

I tried exporting just the bones and it works fine, they are in the right position and with the right size, also the animation works.

any ideas on why this could be happening?

any help will be greatly appreciated.

thanks,
raul

steve_peh
New Poster
4 Posts
RE: exporting skinned mesh
Posted 04-Apr-2005 7:30 AM

i think is because the mobile exporter will try to reduce the number of vertexs in the mesh in order to form the compact version of ur model.
byder
New Poster
1 Post
RE: exporting skinned mesh
Posted 27-Sep-2006 4:48 AM

I would like to export a skinned mesh from SoftImage XSI 5.1

I have downloaded the HiCorp export tool, but the viewer simply doesn't open the file.

Any suggestions?






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