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gmax Community and Support : Gamepak: Tempest : Converting Poser models into md3 models
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PooHBear
New Poster
8 Posts
Converting Poser models into md3 models
Posted 09-Dec-2004 12:13 AM

I have created a human model using poser and i am trying to use the model in Quake3.Opened the file successfully in tempest, and the image look pretty alright. After that, I exported it as md3 and tried to add it as misc model in GTK. Well, the model appeared alright, just that the textures are missing. Just wondering, is it possible to use poser models in quake? Btw, when I created the model in poser, i used the standard textures like teeth, eyes etc etc. Prob that affected the results??

BrowserIce>ThanX! I managed to use ASE to import my MAX files succesfully.Though i needed to change the texture path which was quite tiring...

Browser_ice
Moderator
3997 Posts
1 Product
RE: Converting Poser models into md3 models
Posted 09-Dec-2004 5:44 PM

I'm sorry but I don't know Poser.

Make sure your textures are in the same folder as your model. That is the usual way for custom textures to go with a model.

Also, which MD3 exporter did you use ?

THe one supplied with Tempest or the updated one (by Chris Cookson) ?

WyteWolf
New Poster
1 Post
RE: Converting Poser models into md3 models
Posted 04-Jan-2005 8:15 PM

Did you add the models and skins into a pk3 file?
MatCreatorII
New Poster
4 Posts
RE: Converting Poser models into md3 models
Posted 15-Mar-2006 7:31 AM

Wow, were have I been all this time :P

I would think to avoid using poser characters for games, the polycount will kill it... Even the low poly Poser 2 models are way too much for games...

They have this new program available called Quidam3D,looks VERY promising for the video game folk...

http://www.n-sided.com/index.php?option=com_frontpage&Itemid=1&lang=en

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