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I'll start by apologizing for opening a new topic when one already exists, but with a Subject that probably will not attract readers because it's vague ("BLOOD COOKINGLY PAINFUL PROBLEM").
I've got an engine model nearing completion, and all of a sudden LOD Manager dies without message during the hierarchy build phase and crashes gmax along with it.
LOD Manager started behaving this way after I cloned a bunch of sub-objects for a total of twelve sub-objects. It successfully built the hierarchy for the single object, but subsequently failed on another run after the clone.
The model is complex -- approaching 15K polygons. But I don't think this is the problem: I deleted a bunch of objects, getting the count down to a couple of K polygons, but maintaining the cloned objects mentioned above. LOD fails even then.
Again, I mention that LOD dies during the hierarchy build, not even getting to the .s export.
I am using a few grouped objects, for what that's worth.
Can anyone suggest things I can poke at? |