|
I have a tree generating script for gmax on my website ( use my signature link to get there, then go to the Maxscripts page) that might work for you. You can generate your tree in gmax, assign it a placeholder .bmp texture and export. When you import it in to Trainz, just follow the location and texture size conventions of that editor. The generator script works nicely, but be careful about how many ploys you end up with in your tree... lower is better! |