|3ds Max 3ds Max 8|
Feb 25, 2011
Each texture map is 1024x1024 in resolution, for the main body of the zombie, the shirt of the zombie, and the pants of the zombie. Each material comes with 4-types of maps, a Diffuse, Specular, Ambient Occlusion, and Normal.
The max 2010 file has a modified Xoliul-shader applied.
The Zombie can look Left-Right, Up-Down, and Open-Close his mouth, as well as slide his jaw Left-Right-
The model is rigged to a modified Biped rig, with custom attributes on the head of the Biped for control over the Zombies eyes and jaw. Also included in the rig is a control for the shirt for simple cloth-animation.
the Zombie Walk Cycle is included as a .bip file that can be loaded onto the biped from the Motion-tab.