| Little cute young deer. Originaly modelled in 3Ds Max 2009. (but converted to max5 format for compatibility) All other formats was converted from original via Deep Exploration 5. Preview rendered with default scanline render. For this model no special plugin needed. Modeled specialy for subdivision. You can apply Meshsmooth, TurboSmooth or equivalent subdivision modifier in other software to increase mesh resolution. All textures included. All materials applied. All objects and materials have unique logical names. Scene include: 2 objects (Eyes and Body) total count of polygons (without subdivision): 2100 total count of triangles: 4146 total count of vertexes: 2099 2 texture maps: deer_eye.jpg (709x709x24b) deer_fur.jpg (1587x71587x24b) |