V-Ray and standard materials are avaiable. The textures are in the 3ds Max file archive.
Maximally 'optimized' 3ds, fbx and obj formats to allow you correctly and quickly import these formats (if you use them) into your application.
Detailed model, enough for close-up renders. Originally modelled in 3ds Max 2009. Different formats avaiable.
Correctly scaled accurate representation of the original object, no additional work needed.
Objects are in their own layer. Each item has unique name. No part-name confusion when importing.