|Maya 2013||mental ray|
|3ds Max 2010||mental ray|
|Autodesk FBX 2009|
|Geometry:||Polygonal Quads only|
Jul 16, 2015
|The images made it seem like the object is compromised of multiple planks (roughly cube shaped polygon object shells), which it is, so i thought that it would be great for creating a destructible box that is game ready.|
Upon moving the planks it became obvious that it's not textured in a way that it's intended possible usage seems to suggest, as the planks that you find below other planks have their UVs massively displaced.