Originally modeled in Maya. Clean topology and totally polygon geometry (mostly Quad and a few Triangular surfaces). You have to increase subdivision level if you need. Objects have Unwrapped UVs. Ready to texturing. Ready to sculpting in ZBrush and Mudbox. Model files don't include any lighting and rendering setup.
Maya 2011 .ma (ascii) and .mb (binary) files are included in the rar file.
=Obj and Fbx Files=
These files are exported from Maya 2011. It needs some adjustments at pivot points and/or groups.
No texture file.
Head, EyeCornea (Left/Right), EyeInner (Left/Right), Eyebrow (Left/Right)