Realistic polygonal woman head model modeled with edgeloop topology thought for facial animations.
The model is efficiently uv mapped and is ready for texturing.
The unsubdivided(base)mesh has low polygons so you can subdivide it to a desired mesh density.
Detailed gums model is also included.
Eye textures are included.
The hair are modeled with Hair and Fur Modifier In 3DSMAX.8 (only max format )
Check my other character models as well,thanks.