Oct 21, 2009
|Cool character well designed without it being heavy on the rendering...it's just a pity there isn't a rigged version of this character.|
Most of the objects are in subdivision with turbosmooth on top of the modifier stack for faster feedback in viewport. Textures, materials, lights and falling snow are included, no plugin needed, ready to use.
All pictures are from viewport or rendered with default scanline renderer.
Polygons specifications for 0 subdiv:
Overall scene without tinsel: 11 714 polygons
Tinsel, as is rendered, has 13 856 polygons, but it is a scatter object, so I set Display in Display option to 3% - 2 212 polygons for better feedback. This you can easy change if you wish and also you can easy modify overall look since it is a scatter object.