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Wildebeest (FUR)

All Extended Uses
Included Formats
Aug 4, 2011
CheckMate Pro Certified
Maya 2010ma/mb Native mental ray
Other Formats
Autodesk FBX fbx Default Scanline
OBJ obj/mtl Default Scanline
3D Model Specifications
Product ID:533561
Published:
Geometry:Polygonal
Polygons:12,556
Vertices:12,705
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 298 products
Achievements:
Unrated
Product Rating
Description
***UPDATED 2011***


High Detailed Realistic Wildebeest (Gnu), completely UVmapped and smoothable, made with Maya- Shave and A Haircut for fur(see the bottom of the page for further informations)
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This scene is Ready to render exactly as you see above (-see NOTE-) with MentalRay settings.
This model has been modeled with a clean topology based on loops and quads. It is ready to be rigged and smoothable.

-Teeth - Gum - Tongue included.

The model is provided with 4k high resolution textures (color map is .TGA):

color(4096x4096)
bump (4096x4096)
specular (4096x4096)

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This pack includes all the following formats:

.ma (maya 2010 ascii)
.mb (maya 2010 binary)
.obj (alias wavefront)
.fbx (Autodesk)

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)

Polycount (quads) (ma,obj,fbx):

main: 7302
eyeballs: 256
teeth,gum,tongue: 4998

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SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2010 so you would need that software to render the fur out.
The actual rendering time is about 6 minutes for an HD 1200X1200 frame (rendered on a system based on intel pentium quadcore with 8 gigs ram)
--9 different hair systems for a total of 415k hair prims.
The Shave and Haircut Fur is included in each MAYA 2010 formats (ma/mb)
The OBJ and FBX formats don't include the Shave and Haircut Fur (see 'only textures' image)

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)

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