Two high-detailed sub-division wheat ears developed for extreme close-up motion shots.
The model was originally created in MAX9.
Previews were rendered in MAX9, FinalRender renderer and materials, subdivision level 1.
There are 2 MAX setups included:
MAX9.Scanline renderer and materials.
MAX9.FinalRender renderer and materials (Requires FR Plugin.Ready to render as on previews)
All geometry is editable poly with 1 iteration subdivision at render time.
Maya version: 1 smooth subdivision is setup - please adjust as necessary.
All other versions:
3 separate files with 3 LOD:
Subdivision Level 0 (SL0):
(v15395/f15435 per Ear)
Subdivision Level 1 (SL1):
(61270/60880 per Ear)
Subdivision Level 2 (SL2):
(234910/243520 per Ear)
All other formats were experted, tested and adjusted in respective software.
All objects are properly grouped and named in all formats.
All materials and UV-mapping are properly grouped and named in all formats.