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2015 Dodge Challenger (Low Interior)

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:851194
Published:
Geometry:Polygonal Quads/Tris
Polygons:74,341
Vertices:83,780
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 177 products
Achievements:
Unrated
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Description
High detailed 3D model of 2015 Dodge Challenger with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 12. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 6 textures, which vary in resolution from 44x20px to 2048x2048px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 74,341 faces and 83,780 vertices
       • MeshSmooth level 1: 295,415 faces and 315,594 vertices
       • MeshSmooth level 2: 1,181,660 faces and 1,221,370 vertices

   - .fbx, .mb and .obj formats:
       • low: 74,341 faces and 83,780 vertices
       • medium: 295,415 faces and 315,594 vertices
       • high: 1,181,660 faces and 1,221,370 vertices

   - .lwo and .c4d formats:
       • low: 74,341 faces and 83,780 vertices
       • medium: 295,415 faces and 315,594 vertices
       • high: 1,181,660 faces and 1,221,364 vertices

   - .3ds format:
       • low: 146,733 faces and 90,641 vertices
       • medium: 590,830 faces and 329,535 vertices
       • high: 2,363,320 faces and 1,275,072 vertices
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