High-poly, ultra-realistic 3D model of Webber's 2013 F1 helmet. The 3D model is based on the helmet that he used during the Australian GP, 2013.
MeshSmooth Lvl2 is applied on the 3D model. Since the modifier stack isn't collapsed - if you open the *.max file -, versions with lower/higher polycount can be generated easily.
Every object of the helmet is mapped and textured of course. There are two high-resoltion textures: the first one is 4096x1024, the second one 2048x2048, so it's perfect for extreme closeups. The textures are in TGA 24bit format, included in the 'Other' category.
The rendering scene and settings I used are NOT included, the 3D objects come with standard 3DSMax materials attached to them.