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Vz 61. Skorpion

All Extended Uses
Included Formats
Sep 19, 2013
CheckMate Lite Certified
3ds Max 2013 Native Default Scanline
3ds Max 2010 Native Default Scanline
Other Formats
Autodesk FBX
OBJ
Other Files
vz61_textures_source_psd.zip
Photoshop CS6 Texture Source File
3D Model Specifications
Product ID:768275
Published:
Geometry:Polygonal Quads/Tris
Polygons:4,543
Vertices:4,454
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2009
Currently sells 165 products
Achievements:
Unrated
Product Rating
Description
• Vz. 61 Skorpion is a Czechoslavak submachine gun. This model is intended for games or real-time renders.
• Modeled in 3ds Max 2013
• Normal map was baked from a high poly model

• Renders are taken from the viewport using a Direct X shader

||SPECS||

Low Poly Model (3 Objects):

Weapon consists of separate objects linked in the following hierarchy:

• vz61_body
    • vz61_magazine
    • vz61_stock

The stock can be neatly folded and extended.

|| Geometry ||
• 4543 Total Polys
• 8476 Total Triangles
• 4454 Total Verts

• Polygons are all quads or tris, no n-gons
• Parts such as the magazine, trigger and folding stock can moved or adjusted for animation
• There are 7.65mmx17mm bullets in the magazine
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Renderer is default scanline, no lights or extraneous objects included.
• Object pivot points at logical locations
• Object scaled to approximate real world size (inches)
• Approximate Dimensions: W:11'', L:1.7'', H:6.8''
• Tested in the UDK (see screenshots)
• .obj and .fbx versions exported from 3ds Max 2013
• 3ds Max 2010 files also available for compatibility

|| Textures ||

4 x 2048 resolution for Vz. 61
    • vz61_diffuse
    • vz61_spec
    • vz61_gloss
    • vz61_normal

• Textures in .tga, and .png formats
• Model texture paths are stripped
• Product includes Photoshop CS6 source files for the textures with named layers and groups. Adjust any aspect of the textures to your needs.
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