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Virtual TV Studio Set 6.Nature

All Extended Uses
Included Formats
3ds Max 9
3DS
Cinema 4D 10
Lightwave 8.3
Maya 7
OBJ
Other Files
10176234.jpg
3D Model Specifications
Product ID:496892
Published:
Geometry:Polygonal
Polygons:624,800
Vertices:708,645
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since January 2002
Currently sells 416 products
Achievements:
Unrated
Product Rating
Description
Virtual TV Studio Set 6.
Highly detailed complete TV Broadcast Studio.

All details are polygonal.
Originally the sene was modelled in MAX9.
Previews were rendered in MAX9, FinalRender and VRay 1.53 renderers, GI setup.

Product includes 3 MAX render setups:
1.MAX9.FinalRender renderer (requires plug-in)
2.MAX9.VRay 1.53 renderer (requires plug-in)
3.MAX9.Scanline renderer+raytrace materials

All other formats were exported, tested and adjusted in respective sofware.

All objects are properly named and grouped in 5-6 main objects.

All materials are properly named, optimized and instanced.
e.g. 'BlackGloss' material is used for ALL black glossy surfaces or 'White' material - for ALL white plastic.
So you can change overall colour scheme with one click.
Scene includes appx.10-12 individual materials.
Monitor screens material is separated.

VRay and FinalRender MAX versions are ready to render as seen in previews.

All other versions include proper general material setup and basic light setup.

Backdrop image map (landscape with a tree) is not included - it is included below only as reference. To use this image you should either obtain proper rights from respective owner or you can easily replace it with your own image.

The broadcast camera is 150k poly and each of the fresnel lights are 40K, so they are finely detailed for extreme close-ups and constitute main polycount. You can easily duplicate separate items (camera, lights, light ramp, tables, monitors,etc.) to increase complexity of the scene and give a more high-tech look, or you can easily remove separate unused items to reduce render time.

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