usarmy rigged character army 3d model - USArmy_1stInfantry_3DModel by ES3DStudios

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USArmy_1stInfantry_3DModel    by ES3DStudios Product ID: 340790
KEYWORDS: Soldier Army Iraq Infantry Military Character Game RPG FPS Rigged Gulf War Warfare Iran Rifle Gun XBox PS3 Desert M16A2 Brigade Combat Team Sim BCT
CATEGORIES:  3D Models > Characters > Humanoid Types > Military
High detail USArmy 1stInfantry Div model. New 'Iraq pattern' digital camo ACU. Rational poly-count makes it suitable for 'next-generation' games. Very high level of detail also suitable for high-end render work. Max version is rigged and animated.


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Description
High detail USArmy 1stInfantry Division ('The Big Red One') character model. New 'Iraqi Pattern' digital camo scheme ACU (Army Combat Uniform).
Rational poly-count makes this model suitable for 'next-generation' games. Very high level of detail also suitable for high-end render work. Max version is rigged and animated. Other versions come in 'T-Pose', no animation or rigging.

Many other models and 3D formats available in this series, including combat troops (of many nationalities), civilians, and rebel insurgents, plus region specific architecture and other military equipment.

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Textures are available in a seperate zip download ***************************************************************


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Previews
1stInfDiv_MayaWire_01.jpg
High-Res Real-Time Preview 510 KB   
1stInfDiv_MayaWire_02.jpg
High-Res Real-Time Preview 244 KB   
1stInfDiv_MayaWire_03.jpg
High-Res Real-Time Preview 273 KB   
$ 95.00
Available Delivery Formats:
Download Only
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Available File Formats
Maya ( .ma, .mb )
439 KB
3D Studio ( .3ds )
312 KB
Kaydara FBX ( .fbx )
742 KB
OpenFlight ( .flt )
428 KB
OBJ ( .obj )
291 KB
Lightwave ( .lwo, .lw, .lws )
183 KB
DirectX ( .X )
352 KB
Softimage ( .hrc, .xsi )
374 KB
3D Studio Textures ( .3ds )
3.8 MB
Need help with format conversion?
Product Specifications
Media Type:3D Models
Published:Feb 13, 2007
Geometry:Polygonal
Polygons:6,777
Vertices:6,528
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
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