This polygonal subdivision model is based on edgeloop technology and you can increase the amout of polygons by adding more subdivision.
Model has only one Uv map that is carefully unwrapped without overlapping.
Textures are all UV mapped in and applied in
- 3DS max8 scene
- Maya 2010 scene
- Softimage 2011 model file
- Lightwaves 9.6 lwo file
There is also universal OBJ-format available for other 3D softwares. You need to apply textures manually.
Maps provided in 8192 resolution:
Whiskers, like tusks, are also real geometry and also included in the UV map.
Please, take a look at the wireframes too.