A Triceratops modeled using quads with easy to animate topology.
Originally created in 3ds Max 9, This model is suited for design, visualizations, video games and other presentation media.
It utilizes the mental ray renderer using subsurface scattering, and comes with displacement, normal and color maps. Each texture included is 2048 x 2048.
The model is built to real world scale measuring about 25 feet from head to tail.
No third party renderer or plugins are needed.
The model represents about 5 hours of 3D work.