Tiger (3) (Rig) (Fur)

All Extended Uses
Included Formats
Feb 12, 2016
CheckMate Pro Certified
Maya 2015 Native mental ray
3D Model Specifications
Product ID:1000041
Published:
Geometry:Polygonal Quads only
Polygons:34,504
Vertices:34,800
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 348 products
Achievements:
Unrated
Product Rating
Description
High Detailed Photorealistic Tiger;FULLY RIGGED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.


This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and comes with Maya settings for MentalRay renderer.
(Ready to render exactly as you see above)

- eyes, corneas, gum, teeth and tongue are modeled separately.

The model is provided in both the default rigging pose and signature/preview pose, in separate maya files.


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--5 High resolution textures (main color map is .tga):


-color.tga (8192x8192)

-specular.jpg (8192x8192)

-bump.jpg (8192x8192)

-normal.jpg (8192x8192)

-ambient (2048x2048)



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Formats included:

.mb (maya 2015 binary)
.ma (maya 2015 ascii)



Two mesh resolutions included in each format - Polycount (quads):


lowpoly tiger: 7648
highpoly tiger: 30504

eyeballs/corneas: 224
gum: 1992
teeth: 1480
tongue:214

background plane: 1



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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2015 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 9 minutes for a 1480x800 frame/ without DoF)
--9 different hair systems for a total of about 2.5 mil. hairs.
The Shave and Haircut Fur is included in each MAYA format (2015 ma/mb).


* The actual files have been created with Shave and a haircut 9.0
** Please always use an updated Shave and a haircut release to avoid rendering issues.


RIG NOTES:

This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.
The 'roar' morph is included and attached via blendshape to the head control.


OTHER NOTES:

-The model is provided in the standard rigging pose.
-The signature preview pose is also included in separate maya files.

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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