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Tiger (2) (ANIMATED) (FUR)

All Extended Uses
Included Formats
Jan 9, 2013
CheckMate Pro Certified
Maya 2011ma/mb Native mental ray
3D Model Specifications
Product ID:712382
Published:
Geometry:Polygonal Quads/Tris
Polygons:10,280
Vertices:10,473
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since September 2005
Currently sells 299 products
Achievements:
5 Ratings Submitted
Product Rating
fredcc
Oct 11, 2013
Magnificent model
The rig is efficient but simple so you can expand it.
The hair is beautifull
Massimo... the king of beasts
Description
High Detailed Photorealistic Tiger (slimmer body version); FULLY RIGGED and ANIMATED, UV mapped and smoothable, made with Maya - Shave and A Haircut for fur (see the bottom of the page for further information).
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This model has been modeled with a clean topology based on quads and loops.It is RIGGED, ANIMATED and smoothable.

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-Teeth,Gum,Tongue included and modeled separately

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The model is provided with 4k high resolution textures (color maps are .TGA):

tiger_color (4096x4096)
tiger_bump (4096x4096)
tiger_specular (4096x4096)
tiger_diffuse (4096x4096)
eye_color (1024x1024)
eye_bump (1024x1024)
eye_diffuse (1024x1024)

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This pack includes all the following formats:

.mb (maya 2011 binary)
.ma (maya 2011 ascii)

The Maya 2011 formats are ready to render exactly as you see above with MentalRay and Shave and A Haircut settings.
The Maya 2011 formats are set with the '3' button for the geometry approximation preview and render.


Polycount (quads):

Total:10280
main: 7594
eyeballs:432
teeth: 2056
tongue:198

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SHAVE AND A HAIRCUT NOTES:
The Fur is made with Shave and A Haircut for Maya 2011 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 4 minutes for an HD 1200x1200 frame (rendered on a system based on a single intel pentium quadcore with 8 gigs ram)
--5 different hair systems for a total of 300k hair prims with an average multistrand of 2.
The Shave and Haircut Fur is included in each MAYA 2011 format (ma/mb).
*Please always use an updated Shave and a haircut release to avoid rendering issues.

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RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primative control objects to help achieve realisitc animations of the the limbs,
joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.
Two animation sets have been included in frames 1-135 and are defined below:

1) Run loop (1-48)
2) Walk loop   (52-135)
The bind pose (T-pose) is at frame (-20)

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NO POSTWORK ON THESE RENDERS (MENTAL RAY)
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