This model has under 21,000 polygons, so it's as lightweight as it can be without sacraficing details. Enough detail to be your character's getaway vehicle, but lightweight enough to park outside your latest architectural presentation.
The textures of this model are contained in 5 unified UV Maps; Diffuse Color, Transparency, Specular Color, Reflection & Bump. This makes editing the paintjob very easy and it will also keep your file neat. No one likes the idea of 50 different textures for a simple vehicle...
The Photoshop files for the textures are also included (below in the accompanying files section) and contain many layers so you can tweak the colors & decals or go nuts with your own paintjob! The resolution of all the textures is 4096x4096 pixels. This can be reduced to 1024x1024 without seeing any 'UV leaking'. Some hand painted occlusion is also included, it is on by default in the Jpeg Textures, but this layer can be turned off very easily in the Photoshop Files.
This model was developed for a real time rendering engine, hence the polygon count is within the margins of today's graphics cards and the model is also compatible with single sided rendering. (aka: backface culling)
This model was fabricated in Cinema 4D and as an added bonus, the Cinema 4D version has 2 Xpresso Sliders in the Attributes Manager when the bike is selected. I have included a slider that controls the steering angle (handlebars turning) and the other slider takes the bike from a vertical stance and gently places it on its kickstand. For the other formats, the bike is included in a neutral 'pose'
All the file formats provided support UV coordinates, so no matter which file format you use, the texture should apply flawlessly. (you may have to create a new material and load the 5 textures into thier respective channels (a 5 minute process) once you import the model, but this depends on your software package and the file format chosen.)
The preview images were rendered with Cinema 4D R12, using the advanced renderer.
No 3rd party plugins are required.
Technical Note: This model was designed with a 'Phong Smoothing' angle of 60° (also referred to as 'Normal Smoothing' or 'Normal Softness') so this would be your optimal setting in your 3D Software. Note: I have found that 80° Seems to work better in certain packages.