Highly optimized model of Sony's Blu-ray disc player. If Polygon count is of concern the Sony logo can be deleted. This uses 469polygon/930vertices and use instead the textured logo that I have provided. This will reduce the players geometry to a mere 272Polygon/378Vertices. Comes with texture map, bump map and transparency map. I have also provided text document on how to recover the materials once imported to other 3d modeling program. The speakers in the previews can be downloaded for free in this website.My Material Settings and maps: Buttons: Reflection map = lakerem.jpg 100% Specular level = 150% Glossiness = 20% Panel4: Diffuse color R=74 G=74 B=155 Opacity = 50% Top Panel: Specular level = 150% Glossiness = 20% Texture Map = BDP_Text.jpg Bump map = BDP_Bump.jpg 30% Reflection map = lakerem.jpg 35% Text1: Diffuse color = R=81 G=255 B=166 Self Illumination = BdpTrans.jpg Opacity = BdpTrans.jpg Text2: Diffuse color = R=58 G=183 B=85 Opacity = BdpTrans.jpg Text3: Diffuse color = R=18 G=18 B=18 opacity map = BdpTrans.jpg Text4: opacity map = BdpTrans.jpg footie: Diffuse color = R=42 G=42 B=42 Specular Level = 100% Glossiness = 20% |