| - Basically, the speeder itself has a small polygon count. The parts that uses most polygon are the pilots and the engine bays. These can be greatly reduced (if need arises) by using 3DMAX MultiRes Modifier. The pilots and helmets are fully textured. - I have taken the liberty of modernizing the dashboard and the instrument panels, however the classic dashboard that were used in the film is also available in .psd format. - By default, the speeder comes in a weathered gray. To use the alternate paint scheme, locate the texture folder and copy/paste the content of this folder into where your .max or .3ds file is located. Click yes when asked to overwrite existing files. Make sure to save a copy of the files to be overwritten to save an extra step of unzipping the downloaded file to retrieve the originals. I have included an extra textures to make it possible to mix and match the weathering and the color scheme of this speeder. A clean and brand new speeder is also possible. Just don't forget to add a little glossiness to the material to make it appear squeaky clean. - By default the engine glow is turned off. This can be easily turned on by locating the engine material material in the material editor (please excuse the redundancy). This is a Multi/Sub-Object material containing two materials. Pick the Metal_Grey_Plain self-illuminating material (ID No.1) and simply check the Color checkbox in the self-illumination group under Blin Basic Parameters rollout. Render in video post for the glow effect. For .3ds users: - Due to the limitation of the .3ds file format, bump maps are not supported. These needs to be re-created once imported to your choice of 3D modeling program. UVW coordinates are already created so once imported, simply point to where the appropriate bump map is located, plus a little adjustment on the levels of bump amount and that's it. All maps were named accordingly to eliminate the confusion of using multiple maps. When using the .3ds file format, you may need to assign a self illuminating properties on the dashboard and the instrument panels. Also, you need to put a glass or plastic material or any other similar transparent material on the windshield. The windshield is inside the Canopy Front group. |