|3ds Max V6|
- By default, the speeder comes in a weathered gray. To use the alternate paint scheme, locate the texture folder and copy/paste the content of this folder into where your .max or .3ds file is located. Click yes when asked to overwrite existing files. Make sure to save a copy of the files to be overwritten to save an extra step of unzipping the downloaded file to retrieve the originals. I have included an extra textures to make it possible to mix and match the weathering and the color scheme of this speeder. A clean and brand new speeder is also possible. Just don't forget to add a little glossiness to the material to make it appear squeaky clean.
- By default the engine glow is turned off. This can be easily turned on by locating the engine material material in the material editor (please excuse the redundancy). This is a Multi/Sub-Object material containing two materials. Pick the Metal_Grey_Plain self-illuminating material (ID No.1) and simply check the Color checkbox in the self-illumination group under Blin Basic Parameters rollout. Render in video post for the glow effect.
on the windshield. The windshield is inside the Canopy Front group.