- Skeleton Warrior - The geometry is edge-loop based and optimized for real-time game engines. Everything is named an well organized into layers and selection sets. The model is fully UV textured. (more details see below) The Polycount of the model is = 7194 (quad) - Rig - The 3ds Max Version of the model is completely rigged using Character Studio and Skin Modifier. Ready for animation ! - Scene - The asset includes two different scenes. 1. The textured and rigged model without a camera and lights. 2. The textured and rigged model in a “3-point lights” environment, including a camera. - Textures - The model is provided with the following 14 tga textures: Skeleton: color map(1024x1024) bump map(1024x1024) specular map (1024x1024) opacity map (1024x1024) Armour: color map(1024x1024) bump map (1024x1024) specular map (1024x1024) opacity map (1024x1024) Axe: color map(512x512) bump map (512x512) specular map (512x512) Shield: color map(512x512) bump map (512x512) specular map (512x512) --- The Asset is available in the following file formats: 3ds max 9 3ds max 2008 --- All images are rendered with 3ds max standard scanline renderer. --- The example animations, seen in the preview files are NOT included! |