- Skeleton Warrior -
The geometry is edge-loop based and optimized for
real-time game engines. Everything is named an well
organized into layers and selection sets.
The model is fully UV textured. (more details see below)
The Polycount of the model is = 7194 (quad)
- Rig -
The 3ds Max Version of the model is completely rigged
using Character Studio and Skin Modifier.
Ready for animation !
- Scene -
The asset includes two different scenes.
1. The textured and rigged model without a camera and lights.
2. The textured and rigged model in a “3-point lights”
environment, including a camera.
- Textures -
The model is provided with the following 14 tga textures:
Skeleton:
color map(1024x1024)
bump map(1024x1024)
specular map (1024x1024)
opacity map (1024x1024)
Armour:
color map(1024x1024)
bump map (1024x1024)
specular map (1024x1024)
opacity map (1024x1024)
Axe:
color map(512x512)
bump map (512x512)
specular map (512x512)
Shield:
color map(512x512)
bump map (512x512)
specular map (512x512)
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The Asset is available in the following file formats:
3ds max 9
3ds max 2008
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All images are rendered with 3ds max standard scanline renderer.
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The example animations, seen in the preview files are NOT included!