Sikorsky SH-60b Seahawk

by FraP
Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'sikorsky' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Oct 26, 2011
CheckMate Pro Certified
3ds Max 9 Native mental ray
Other Formats
Cinema 4D 10 Default Scanline
Autodesk FBX Default Scanline
OBJ Default Scanline
Maya 7 Default Scanline
Other Files
SikorskyPSD.zip.zip
Textures PSD files
3D Model Specifications
Product ID:605894
Published:
Geometry:Polygonal Quads/Tris
Polygons:613,141
Vertices:530,857
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since March 2004
Currently sells 488 products
Achievements:
19 Ratings Submitted
Product Rating
Description
--General--

This is 3d model of the Sikorsky SH-60b Seahawk, Native format: 3Ds Max 9.

--Geometry--

The model was modeled in 3ds max.
The Sikorsky SH-60b Seahawk is smootheable and easily editable. (turbosmooth, hypernurbs modifier) .
Interior and cockpit are included.
This model is organized cleanly on layers and consists primarily of quads.



--Rendering--

The rendering is setup in Mental Ray.
In the 3ds max version,mental Ray lighting and setup file also included.
No 3rd party plugin needed.
I also included a non-illuminated 3DsMax version with standard materials,(if you do not use mental ray)
Lighting is included only in 3ds max version.

--Textures--

The textures are hand made with dirt and detail. The textures of the fuselage are applied with UV Unwrap. Some objects are not unwrapped (bolts, hollow tubes, etc...),
2048x2048,1024x754,512x512

Include also PSD files (with layers) of many main textures.PSD are included in a separate folder. (need to be manually attached to the models if they wish to use them.)

--Rigging & Animation--
Only in the 3ds max version,doors have an easy animation with simple rig.
In order to animate this model all you need to do is select the appropriate helper object for the section you want to rotate, make sure you are in local mode, and rotate.

--Scale--
This scene is modeled in real world scale.
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