Sennheiser Momentum Headphones

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'sennheiser' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 2015 mental ray 3.12
3ds Max 2014 mental ray
Autodesk FBX
3D Model Specifications
Product ID:916390
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since January 2015
Currently sells 4 products
Product Rating
Sennheiser Momentum Headphones (over-ear)

High quality, detailed model (all quads).
Poly count can be reduced/increased without mesh issues.
Originally modeled in Maya 2015 and rendered in mental ray with the new MILA materials and Image Based Lighting setup.



Modeled to Real-World scale (cm).
Objects grouped and named logically.
Pivots placed logically for easy rigging.
Texture maps are in .png format (4096x4096).
Diffuse, reflection and bump maps and HDR lighting file included with each file format.
Multi-Tile UV mapping employed for more efficient memory usage.
Checked for errors with Turbosquid's Checkmate Pro tool for Maya and 3DS Max.


Poly Count:

Headphones: 6344
Cable: 2768


File Formats:

Maya 2015 (Native) - MILA materials

**Be aware that the MILA materials cannot be previewed in any of the viewport renderers in Maya 2015. This should be fixed in later Maya releases**

Max 2014 - mental ray Arch & Design Materials

FBX (shading network will need to be rebuilt)

OBJ (shading network will need to be rebuilt)



All color thumbnails rendered in Maya 2015 with mental ray 3.12 using Image Based Lighting (Light Emission function) and Final Gathering. Ambient Occlusion added in post.


I hope to add more models soon so watch this space!

© mighty_gretsch - 2015
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