Originally made for semi truck. Done in 3ds max 2009. Along with the original .max file, two other exported formats are included: .3ds and .obj. which can be imported in any 3D application. V-ray materials are used in original scene so it is recommended to use V-ray plug-in but not necessary in order for scene to work. Axles are extremely detailed but are originaly low poly wiht mesh-smooth modifier applied on top. Number of Polygons / Verts without Meshsmooth modifier: 86.798 / 60.732 Model is very flexible so if it doesn't fit your vehicle you can resize it very easly. Textures, bump, opacity, glossiness and other maps are included.
Maps are UV unwrapped, with mostly none overlapping spots. The areas where UV's are overlapping are either inside of an object, in small tight areas between two objects or polygons that are not visible, on the objects that are perfectly symmetrical so they overlap each other in order to take larger space on UV map for a much clearer texture, or on the objects that doesn't have any texture on them, just the material with shader. In any case the model is perfectly renderable from any angle, far or close up and wont show any deformation/irregularity on the texture.
Exchange formats, such as .3DS and .OBJ are included, both low and HighPoly. Below is the list of 3D applications used for import-testing as well as the information on whether they support certain formats or don't.
- LowPoly_3DS - Blender - Imports, no errors Lightwave - Imports, no errors Sketchup - Imports, no errors Cinema 4D - Imports, no errors Maya, Softimage XSI, Houdini - NOT Supported
- HighPoly_3DS - Cannot be exported from 3ds max due to large number of polygons.
- LowPoly_OBJ - Maya - Imports, no errors Cinema 4D - Imports, no errors Softimage XSI - Imports, no errors Houdini - Imports, no errors Lightwave - Imports, no errors Blender - Imports, no errors Sketchup - Does not support .OBJ by default.
- HighPoly_OBJ - Maya - Imports, no errors Cinema 4D - Imports, no errors Softimage XSI - Imports, no errors Houdini - Imports, no errors Lightwave - Imports, no errors Blender - Imports, no errors Sketchup - Does not support .OBJ by default.
Versions of applications used for testing: Maya 2012 x64 Cinema 4D R13.016 Softimage XSI 10.0.422.0 x64 Houdini 11.0.469 Lightwave 11.0.1 Blender 2.64.0 Google Sketchup 8.0.15158
Note that exchange formats imports correctly with no errors, as shown above, the UV coordinates are intact, materials stays applied on the models, but they are blank in most cases and needs to be reconfigured in desired application, meaning shading, reflection, texture maps need to be tweaked. Only native format .max has everything ready for rendering right away.
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