Seagull, herring gull, bird, flight, fly, animated, rigged, sea, ocean, realistic, detailed, textures, materials, lightwave
Thayer's Herring Gull, Rigged and Animated for Lightwave 8.5 and up
This model comes with several pre-animated scenes to get you started.
The wings are animated using the 4 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets
The main controlling object is the 'ROOT' bone
'HerringGull-ZERO' is the name given to my BASIC set up, no animation.
I have provided several scene files to get you started:
The feet and legs are controlled by 'LT-FootRot' and 'RT-FootRot' respectively.
There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 21 Morph targets.
The 'Mouth' and phonemes are controlled by Morph targets located when you select the HG mesh and go to 'Object' => 'Properties' => 'Deform'.
The wings are controlled by 5 bones each
and have 6 Morph positions:
To make the wing more Horizontal when the body is tilted for flight, use the 'Morph' target 'WingsFlightAngle'.
The Tail spread is controilled via Morph taget 'TailSpread', the Tail bone controls position and rotation.
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty wierd distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.