Seagull, herring gull, bird, flight, fly, animated, rigged, sea, ocean, realistic, detailed, textures, materials, lightwave
Thayer's Herring Gull, Rigged and Animated for Lightwave 8.5 and up This model comes with several pre-animated scenes to get you started. The wings are animated using the 4 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets ------------------------- The main controlling object is the 'ROOT' bone 'HerringGull-ZERO' is the name given to my BASIC set up, no animation. I have provided several scene files to get you started: Take-Off Land Fly loop The feet and legs are controlled by 'LT-FootRot' and 'RT-FootRot' respectively. There are 3 'neck' bones, a 'head' bone and a 'lower beak' bone. There are 21 Morph targets. The 'Mouth' and phonemes are controlled by Morph targets located when you select the HG mesh and go to 'Object' => 'Properties' => 'Deform'. The wings are controlled by 5 bones each and have 6 Morph positions: Fold-1Quarter Fold-2Quarter Fold-3Quarter Fold-4Quarter WingsFlightAngle WingSpread To make the wing more Horizontal when the body is tilted for flight, use the 'Morph' target 'WingsFlightAngle'. The Tail spread is controilled via Morph taget 'TailSpread', the Tail bone controls position and rotation. The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty wierd distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
max fbx lwo
c4d xsi obj ma
(.lwo, .lw, .lws)
8.9 MB Renderer: Default Scanline
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Native file format: Lightwave 8.5
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