This model is of a sci-fi pilot for cockpit A that was built in 3ds Max.
Unit system is set to metric. Model is built to real-world scale.
The model is organized cleanly on layers and consists only of quads.
All objects and materials are named systematically.
All objects can be selected by color or by named selection sets and can be then conveniently controlled via turbo smooth modificator.
The materials are Standard materials using the 'mental ray' renderer.
All renderings show turbo smooth settings with iterations of 1.