Samsung GALAXY S5

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'samsung' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2009 Default Scanline and Vray
Cinema 4D 11.5 Default Scanline
Lightwave Default Scanline
Maya 2011 Default Scanline
3DS
Autodesk FBX
OBJ
Other Files
Samsung_GALAXY_S5_tex.rar
3D Model Specifications
Product ID:812198
Published:
Geometry:Polygonal
Polygons:11,400
Vertices:12,800
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since April 2009
Currently sells 737 products
Achievements:
2 Ratings Submitted
Product Rating
raygunstudio
Jul 23, 2014
I just got the smooth version of this model for Cinema 4D an it's fantastic. Thanks so much for making that available for Cinema 4D users.
Description
Realistic (copy) 3d model of Samsung GALAXY S5.

- In the texture saved layers, change the color very easy

- detailed enough for close-up renders

- Two *.max files included Standart materials and Vray-materials

- hi-poly model with meshsmooth modifier

- not colaps smooth modified

- apply the Smooth modifier with a parameter to obtain the desired level of detail

- big size textures included (*.tiff)

- file format - max2009, 3ds, obj, fbx, lwo, c4d, mb included

- original file format - max 2009

- to all objects and materials in a scene names are appropriated

- real world size (system units - mm)

- coordinates of the location of the model in space (x0, y0, z0)

- files with the model does not contain extraneous or hidden objects (lights, cameras, etc.)

- realistic render (*.tiff format, alpha channel) included


The model is completely ready for use visualization in 3ds max.

All previews rendered 3ds max Vray.

In formats c4d, 3ds, lwo, obj, fbx, mb - model exported to standard materials (textures), not contain Vray shaders.
In these formats, shaders need to be edited for the new studio for the final rendering.
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