saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios

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Saab 9-3 Convertible 2005
$129.00
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
saab 9-3 convertible 2005 3d model - Saab 9-3 Convertible 2005 by HKV Studios
High detailed 3d model of Saab 9-3 Convertible 2005 with interior.

Main features:
   » Two .max files with Brazil and Standard 3ds Max materials
   » Meshsmooth is still in the history for .max format (meshsmooth level 1 is set by default)
   » Separate objects like body, wheels and doors. All objects are intelligently named
   » Doors can be opened
   » Unit system is set to metric. The dimensions are real
   » All textures and materials are included and assigned
   » Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures
   » Previews rendered in 3ds Max 7.0 with Brazil R/S using meshsmooth iteration level 1 for all objects

Special notes:
   » .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds max. The geometry for .obj format is set to quads
   » .max files can be loaded in 3ds max 5.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 1.2.56 or higher is required

Polycounts:
   » .max format:
       • no meshsmooth: 32,338 faces and 40,006 vertices
       • meshsmooth level 1: 87,790 faces and 101,237 vertices
       • meshsmooth level 2: 276,184 faces and 297,419 vertices
   » .3ds format:
       • low: 64,000 faces and 43,600 vertices
       • medium: 177,400 faces and 107,300 vertices
       • high: 549,150 faces and 306,600 vertices
   » .obj, .lwo, .c4d, .xsi format:
       • low: 36,100 faces and 38,000 vertices
       • medium: 90,500 faces and 98,250 vertices
       • high: 276,300 faces and 292,400 vertices
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Product File Downloads
3ds Max 5.0 (.max)  1.6 MB
Renderer:Default Scanline
3D Studio (.3ds)  9.7 MB
Cinema 4D 9.6 (.c4d, .xml)  9.5 MB
Renderer:Default Scanline
Lightwave 6.0 (.lwo, .lw, .lws)  13 MB
Renderer:Default Scanline
3ds Max 5.0 (.max)  1.6 MB
Renderer:Brazil 1.2
OBJ (.obj)  14 MB
Softimage 3.5 (.hrc, .xsi, .scn)  17 MB
Renderer:Default Scanline
3ds Max 7.0 (.max)  1.3 MB
Renderer:Brazil 2.1
Ask us anything about this product...
on all products sold by TurboSquid
free conversions to popular formats
Product License
Standard Royalty FreeView License
FAQ
3D Model Specifications
Native file format:3ds Max 5.0
Product ID:298696
Published:Feb 14, 2006
Geometry:Polygonal
Polygons:88,000
Vertices:99,600
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:Unknown
Product Rating
2 Ratings Submitted
OulDev
Jun 27, 2007
This is a great 'looking' model, however not all the textures seem to be included. Point number three in the main features description is deceiving because ONLY the body, doors & tires are separate objects. This is a fairly expensive model and I had hoped to be able to colour many more separated objects.