|3ds Max 9|
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Body is texture-mapped (template and texture supplied in PNG format) for easy application of logos.
Max9 version has standard materials and uses Hose primitives for the retainer wires (allowing reaction to movement of the components). Instructions on working with hose-based models are included.
3DS/OBJ versions use static editable meshes for the wires and a non-alpha texture map but are otherwise identical.