The Blend version utilizes instanced mesh where multiple objects share the same mesh data, this for easy editing and can be easily converted into normal objects, if you are not familiar with how this is done I recommend not using the Blend version. The left/right legs share the same mesh data in the Blend file as well as the bullets.
4 textures, 3 of them are 2048x2048, one of them is 1024x1024, all are in PNG format and all are color maps.
Objects are parented in the Blend version with the main parent being the center object.
The robot is split into 16 different objects.
Model is not rigged or set up for animation in any way.
Some objects are mirrored, Blend version still has mirror modifiers active.
Blend version contains simple camera and lighting setup.
Ambient Occlusion not baked onto textures.