Photo-real model of a rocky mountain, made in a way so that its shape and silhouette is different from all sides. This way you can create varied mountain ranges using rotated instances of only one model.
- Mountain model (7934 tris, 4001 verts)
- Custom made color texture (4096 x 4096)
- Normal map (4096 x 4096), that already includes details from color map
- Specular map (4096 x 4096)
WRL package only includes color map, for normal and specular please download MA package.
One of the downloads is UPK - Unreal Package, ready to import into UDK. It includes mountain static mesh and all three textures connected into shader network.
Renders with no text were rendered in mental ray for Maya, others are screenshots taken directly from Unreal Editor and are marked with UDK logo.
Please take a look at video preview in Accompanying Files section that shows the model in engine.
For high-poly version of this model please click on 'RaaYaar' above.