Indycar road aero kit. Honda + Chevy

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2011 mental ray 3.8
3DS
Autodesk FBX 2011
OBJ
Other
3D Model Specifications
Product ID:918981
Published:
Geometry:Polygonal
Polygons:215,000
Vertices:115,000
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since July 2005
Currently sells 63 products
Achievements:
7 Ratings Submitted
Product Rating
Description
Detailed model of road course/short oval version of Chevrolet (files start with IC15CR) and Honda (files start with IC15HR) aero kit.

Both cars are available separately in Turbosquid, Chevrolet with ID: 918921 and Honda with ID: 918956

Each car has around 100.000 polygons and 50.000 vertices.

Two body 4096x4096, driver 1024x1024 and tire 1024x1024 layered texture is included. It is easy to change overall graphic design of each element.

Driver and fuel tank hole cap (both sides) are included.

Wheels have local axis oriented properly in order to turn front wheels or to roll all of them (Except OBJ format). Also they have the usual camber and caster angles of that kind of cars.

Objects linked to main body in order to handle the model easily (Except OBJ format).

Two versions included in MAX format : Mental Ray and other with standard setings.

PDF file with instructions is included.

NOTES:
- Images rendered (except mentioned) with MentalRay light setup. Settings included in max format.
- 3DS, FBX and OBJ files need some work on materials and reflections and meshes vertex weld and mesh smooth. Instructions included in PDF help file.
- Front layer of body PSD files is plain white, delete it or turn off for work with it.
- This is a polygonal model and is not prepared to be imported into parametric CAD software.
- This model is not optimized for 3D printing.

IMPORTANT: Textures separately stored under the 'Textures' file. Rear wing update is also stored in separate ZIP file. Unzip it and move to the mesh file folder.
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