Zombie creature

All Extended Uses
Included Formats
3ds Max 2009 mental ray
3DS
Autodesk FBX
OBJ
Other Files
Zombie_cecoaliensa_TEXTURES_.rar
TEXTURES
3D Model Specifications
Product ID:699909
Published:
Geometry:Polygonal Quads only
Polygons:13,483
Vertices:13,462
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since October 2012
Currently sells 35 products
Achievements:
9 Ratings Submitted
Product Rating
Damontus
Dec 15, 2013
do not take my rating as misleading, this is a VERY GOOD model with a insane texture, the model is a bit messy but nothing that takes away from the nasty look it is (in a good way since it is a zombie) but my down fall of this is the price o this weapon and not just this asset but ALL of this users work. I can understand that the creator put a lot of effort into it, or maybe not, non the less, this is a very insane price.
roswelito
Sep 7, 2014
Silvana Barbieri
Jun 22, 2015
very nice, but the graphics are as good in-game as it shows.
xdragbodyx
Mar 13, 2016
After purchasing this product, I found it looked great in the game where I am using it. The assets were just as they appear in the previews. High-quality work and worth the price.
TitanGenesis
Apr 25, 2016
Models are great but now because it was release in a shit "game" "The Brookhaven Experiment", I Hope they put the models creator in the credits, because when i read all the article on this game there not mentionted somewhere, and even in their site no talk about taken the models from Cecoaliensa, i hope they don't take the other one but i can only prey because they want to do update for this shit (then taking the others one models).
Description
including 3ds max 2009 scene with all materials, lighting and rendering presets + base rigging and morph targets for face animation

- the model is good for close up renders ,animations and etc.
- RIGGED with skin and biped
- RIGGED Eyes
- MORPH controlled expressions,
- SSS (Sub Surface Scattering) materials
- 7000x7000 textures (Color, normal,Displace, Spec,/Refl)
- Clean edge-loops based topology
- LIGHT/RENDER/SSS/AO setup for mental ray
- 3ds Max 2009 or higher compatible
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