Real world, Rigged, Brightly textured Single object + Hair (mesh) Midpoly + Displace maps One color map fits all, One bump map fits all Stripped paths to textures
Hello, nice to meet you. The model is made up of 2 objects. The torso and hair mesh (no particle system). The model is midpoly. The topo, the rig, and the texturing are done thoroughly to save you a lot of effort. Max file is ready to go (only dont use too heavy a HDRI to get the same render).