Cartoon Character. Professor.
Fully rigged and animated with phisique/biped Professor character with lipsync head morph targets (appx.20 - sounds and emotions).
Mixer biped animation is controlled through separate .bip files - easy to control and adjust various gestures.
In mixer you can adjust influence of various .bip-files - and easily make him talk, wave hands, etc.
Easy even for novice with character animation: just go to animation panel and open Mixer. There you can animate all elements with simple graphical curves. You can easily combine and change actions for any length of animation.
In Morph modifier you can easily lipsync him to talk to recorded voice, frown, smile, raise brows, close eyes etc.
So it includes all essential elements and controls for a presenter action.
Eyes are set up to always look at camera.
Real fast render with standard MAX scanline renderer (3 sec per PAL frame).
Geometry: SubD, subdivision is setup at render time (from 7k poly to 70k). You can adjust level of detail.
Full modifier stack is intact if you you want to adjust geometry.
Current scene uses NO lights: just default max light + ambient light (in environment settings).
So you can use the character independently of environment and light-settings in varied scenes.
The model was adjusted to look well on various backgrounds.
Detail level: suitable for PAL-NTSC resolution.
List of possible actions: walk up, wave-raise hands, raise finger.
In supporting items you can download a 15 sec render and full included animation shaded preview - 1000 frames.
Full support available at your request. It is possible to prepare or add additional actions upon request.