This is a model of rigged animated cartoon character with custom design
Originally created with 3ds Max 2014
This model contains 1 object.
This model contains 1980 polygons with TurboSmooth OFF and 63168 polygons with TurboSmooth ON (2 iter.)
All objects are in properly named layers.
Units used: Centimeters. Model is 180 centimeters tall.
Clean Topology, only Quads and Tris
You can easily control resolution with Turbosmooth or MeshSmooth Modifier in 3dsMax.
The model is unwrapped and textured.
High-resolution textures included: Diffuse and Specular 2048x2048
PSD included with layers.
All preview images are rendered with 3ds max with Vray 2.0.
Product is ready to render out-of-the-box.
The rendering is setup only in 3dsMax/Vray2.0
LIghts and cameras are included only in 3ds Max/Vray 2.0.
--Rigging and Animation--
Rigged with CAT system and Skin modifier. Additional bones linked to control Eyes.
CAT layers include Run cycle animation 24 frames long and five static poses: T-pose, Ok-pose, Laughing pose, Reach Out pose and Thumb Up pose
.max is a native format.
.obj includes only CartoonTear mesh at Subdivition Level 0.
.3ds includes only CartoonTear mesh at Subdivition Level 0.
.fbx includes CartoonTear mesh with Skin and TurboSmooth modifiers and Standard Material with corresponding textures asigned to it. Also it includes Bones Hierarchy.
Material Library includes two materials CartoonTearVrayMat which is VRayFastSSS2 material with corresponding textures and CartoonTearStandardMat which is Standard 3dsMax material with corresponding textures