Modelled in 3Ds max 2015 units: Centimeters
Sculpted in Zbrush 4r7
Rendered Vray 3.1
This model comes with:
1 x 3Ds max 2015 File
3 x Zbrush Tools
- Diffuse 2048x2048
- Bump 2048x2048
- Displacement 4096x4096 16bit
- Diffuse 4096x4096
- Bump 4096x4096
- Displacement 4096x4096 32bit
- Diffuse 8192x8192
- Bump 8192x8192
- Displacement 8192x8192 16bit
- Sss 8192x8192
- Sss_Mask 8192x8192
- Gloss 8192x8192
The model is rigged and skinned with 3ds max bones and skin modifier. The stack is intact, so you have full control of the skin, subdivision and displacement.
The animation contains of a couple of different peels
to show of the rig. It can also give you a quick starting point that you can keep tweaking on.
Animation is done in PAL (25fps)
The peels are from f0 to f850
The material is setup to render with Vray 3.1
The material used is VrayFastsss2 Shader
And the displacement is applied to the model with Vray Displacement modifier.
Berconamaps is used for details in the specular and bump slots. This is a free thirdparty plugin.
The model is modeled in 3 pieces.
outer skin (yellow peel)
inner skin (The white meat that sticks to the peel)
These are all modeled with quads and subdivied nicely
The model is subdivided using the new Opensubdiv modifier.
There is no problem using a older version of max.
You will simply get an error when opening the file, saying your missing the modifier. Just click ok and apply a Turbosmooth instead.
Since this model gets all it details at render time from details. It stays lowpoly in the scene and is ideal for animating and keeping the speed up.
A performance video of the rig can be downloaded from the Preview files ---->
I have also added 3 Zbrush tools. 1 for each piece of the banana. So you can re sculpt or regenerate the displacement as you wish, giving you full control of the model.
(Scene lighting and render settings is not included)