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Anime Girl

All Extended Uses
Included Formats
Maya 2012 mental ray
ZBrush
OBJ
3D Model Specifications
Product ID:837551
Published:
Geometry:Polygonal Quads only
Polygons:36,768
Vertices:39,508
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since April 2013
Currently sells 11 products
Achievements:
Unrated
Product Rating
Description
This is a rigged model of a high detail anime style female character.
Originally created with ZBrush and Maya using the Mentalray renderer.

USAGE

This model is suitable for use in advertising, design visualisation,
film, game cut scenes, etc.

FEATURES

- Rigged with skin and HumanIK plus extra bones (driven by expressions) for better deformation.
- Mesh hair rigged using Maya Hair and guide curves.
- Model utilises 32 bit displacement maps and mental ray subdivision approximation.
- SSS (Sub Surface Scattering) skin shaders.


SPECIFICATIONS

- This model contains 51 seperate mesh objects.



- Body               Polys 12142   Objects: 1
                     Verts 12144

- Nails             Polys 620    Objects: 2
                     Verts 660

- Eyelashes          Polys 240    Objects: 1
                     Verts 312

- Eyes               Polys 720    Objects: 4
                     Verts 756

- Hair             Polys 3920      Objects: 1
                     Verts 6048

- Mouth             Polys 1338    Objects: 5
                     Verts 1528

- Shirt             Polys 5262    Objects: 3
                     Verts 5365

- Skirt             Polys 3560    Objects: 1
                     Verts 3560

- Pants          Polys 396    Objects: 1
                     Verts 439

- Socks         Polys 1554    Objects: 1
                     Verts 1558      

- Shoes         Polys 1860    Objects: 1
                     Verts 1864      

- Blend Shapes Polys 4680    Objects: 4
                     Verts 4796


PRESENTATION IMAGES

- All preview images are rendered with Mentalray
- No compositing used, Product is ready to render as
previews, Lights and cameras included in file.

TEXTURES

- All displacement textures are in 32 bit .exr format other textures are in layered .tif format.
- 4096x4096 for main body.
- 2048x2048 and lower for rest.

GENERAL

- Model is built to real world scale.
- Units used: cm, model is 152 cm tall.
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.

ADDITIONAL NOTES

- Ztool contains all sculptured body and clothes meshes.
- OBJ contains mesh objects including blend shapes meshes.
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