Retro microphone

Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "sennheiser", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2012 V-Ray
3ds Max 2011 V-Ray
3ds Max 2010 V-Ray
Maya 2011 Default Scanline
3DS
OBJ
Autodesk FBX

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3D Model Specifications
Product ID:652130
Published:
Geometry:Polygonal
Polygons:20,986
Vertices:21,527
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since January 2011
Currently sells 667 products
Achievements:
2 Ratings Submitted
Product Rating
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Legal Notice: The intellectual property depicted in this model, including the brand "sennheiser", is not affiliated with or endorsed by the original rights holders.

Description
Retro microphone 3d model, high quality model. Has only TRI and QUAD polygons with correct topology, supports multiple subdivisions.
Shaded with VRAY materials (3DS MAX). Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting.
3D MAX.

description:

--General--
Retro microphone 3d model.
Native format: 3Ds Max 2012.

--Geometry--
All models is nicely organized, have correct names for all objects and have good topology, TRI and QUAD polygons only. Mesh topology supports multiple subdivisions. Modeled in real world units.
Model has mixed UVs.

--Rendering--
Rendering is setuped in Vray (3ds max).
No 3rd party plugin needed.
Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting.

--Textures--
Textures are hand made or made from photos. JPEG textures: diffuse, tangent space normals, specular.

--Rigging & Animation--
There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named.

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Ready for usage!
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