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Remington 870

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'remington' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Dec 20, 2012
CheckMate Lite Certified
3ds Max 2010 Native Default Scanline
Other Formats
Autodesk FBX 200900
OBJ
Other Files
remington870_diffuse_spec.zip
Photoshop CS5 Diffuse and Specular Source
3D Model Specifications
Product ID:712698
Published:
Geometry:Polygonal Quads/Tris
Polygons:4,060
Vertices:4,153
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 168 products
Achievements:
Unrated
Product Rating
Description
• Remington 870 Tactical is low poly and ready for use in games.
• Modeled in 3ds Max 2010
• Normal map was baked from a high poly model

• Renders are taken either from the viewport using a Direct X shader or the UDK

||SPECS||

Model (1 Object):
• Remington 870 has 4060 Polys, 4153 Verts with the 8 shells in the holder. It has 2980 polys, 3121 without the shells.
• Polygons are all quads or tris, no n-gons
• Parts such as the shells, action slide and extractor are separate elements which can be moved or animated
• Product includes 8 12 gauge shotgun shells located in the shell holder
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Renderer is default scanline, no lights or extraneous objects included.
• Object centered at the origin
• Object scaled to approximate real world size (inches)
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2010

Textures:
• 2048x2048 diffuse, specular and normal maps
• Photoshop CS5 texture source files available for the diffuse and specular maps on upon purchase
• Textures in .tga, .png and .jpg formats
• Model texture paths are relative to its folder and textures are contained within the model folder
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